Had a conversation with Mark Wallace today for a book he is writing for O’Reilly (‘hi’ to Tim, who was a thrill to meet). We talked about virtual worlds and use/play thereof and I had an enjoyable cup of coffee and listened to some things he was looking into. He has written a short synopsis here. I think his book, when published, will be an interesting read.
Posted by Andrew Phelps
I’ve been reading “Graphics Don’t Matter”, as well as the “Gamer’s Manifesto”, as well as hanging out on the Serious Games listserv, and even talking to some friends. And they are all saying the same thing: “graphics don’t matter – what’s important is game-play!” and then they go on to cite some game that they played that had really bad graphics that they enjoyed because of the game-play, as if that singular example should become some sort of example for the industry at large. As if they have single-handedly locked upon the uber-truth of the games industry, the well kept secret at the back of the very well-guarded dragon’s lair. Well, sadly, I have to stand here and tell you that they do, in fact, matter. A lot. Perhaps as much as game-play itself. Here it is in a nutshell:
...continue reading.
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